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Old Aug 17, 2007, 07:15 PM // 19:15   #21
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Nice to see many people think about ab

to come to the idees:
back to 5k for your acount ..i can see where that come from but i think its done and cant see it being changed

more titles sure why not ...give us somthing to do and keeps highend abers abing

kick vote ?.....humm see it in other games with varied results....not a big fan of it

replacing leavers with new players from start area?....can be fun for random players ..but what iff you e7 ?...and wanna get back?

more maps in ab?.....best idee ever !!....yes please other types of arenas in gw have map changes: TA / hoh / ra so why not ab ?

slow effects?...can be funny
cattapults .....can be funny to

overal good to see idees about this stuff ..good job posters

gr rugzak troeristje

see you in grenz ....../stab first
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Old Aug 17, 2007, 07:58 PM // 19:58   #22
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(1.)please reduce the amount of faction you donate
to 5k (back to original before Anet changes it) you donated when it goes towards your title, So 5k=5k not 5k=10k
.
/not signed
the ab titles are the factions version of the lb and ss titles, in such that they affect skills...and in no evident way do they affect pvp prestige as does the hero, champ, glad, and commander titles...for in order to get these titles u do have to do and have some personal skill in pvp...ab titles u can fff for, and even if u do the ab side of it u can be terrible and there will still be 11 other people who can cover ur butt.

As well...many people who formerly didnt do ab because they didnt want to put that sort of effort in to get a title...because honostly fotl at 250k and a 5:5 donation ratio means u need to donte 5k 50 times...and lets say it takes 4 matches to get 5k...then that is 200 matches...each lasting ~15 minutes...and an additional 10 minutes or so waiting for each match...then that is 5,000 minutes...which is about 80 hours of ab play...quite a fair bit to just get r 1 for that title

(2.)However, we love the title system and hopefully you can increase it..
/signed
im never gonna max it out...so add more titles as u feel necessary



(4.)penalized some faction points from their faction title for leechers only*.
/signed
nothing upsets me more then going in and finding 3 leechers


(5.)There should be a command like /vote kick <name> or /<no of order of members in party>
/not signed
there are too many forseeable problems with this, for example, how many people is enough to get someone kicked...too few and u may see teams of jerks going in to just kick all the other teams for a good laugh...dont be naive enough to think that there are people who would not do this. However, if u make the number too many...say like 10 or so...u may see teams of leachers and then u wouldnt be able to kick neone...if there was a plan to make such a /kick working then i would definitely support it though

(6.)look for players who are waiting in outpost to get into the next round to fill the leaver’s spot.
/not signed
i dont get with wut u mean by this...im assuming that its as soon as u return from a mmatch and had a leaver someone would join ur party...and if so i wouldnt agree with this because i personally wouldnt want just nebody joining my group


(7.)add 1-2 maps for both the Luxon/Kurzick territories. (7.a)add "catapults" in one of the maps, or (7.b)have some path with lava to slow down your movement, (7.c)interaction with a Juggernaut or Turtle like in Fort Aspenwood (this is same as in Saltspray Beach where you can get the Dragon to follow you.) or (7.d)
/sign
i like all these ideas...and i have seen some people disagree with adding more maps because it has taken HA and TA 2 years to get their new maps...cough cough fallacy cough cough...why make the same mistake again just because it happened to HA and TA
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Old Aug 17, 2007, 09:14 PM // 21:14   #23
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Quote:
Originally Posted by haswar
(1.)please reduce the amount of faction you donate to 5k (back to original before Anet changes it) you donated when it goes towards your title, So 5k=5k not 5k=10k
Ill just start collecting my Jadeite again and still work on my title and get some money out of it also. I like how it is now. As amateur aber i like it this way. Keep me locked in AB. If they change it im leaving again.

Quote:
Originally Posted by haswar
(4.)penalized some faction points from their faction title for leechers only*
(5.)There should be a command like /vote kick <name> or /<no of order of members in party
It is really hard to point out who is a leecher and who is just running for the doorbell. A voting system might work, but in other games (mostly FPS) it doesnt really work. People just reconnect or join a other game of AB in this case, to leech and irritate other players.

Quote:
Originally Posted by haswar
(6.)look for players who are waiting in outpost to get into the next round to fill the leaver’s spot

Quote:
Originally Posted by haswar
(7.)add 1-2 maps for both the Luxon/Kurzick territories.
Really nice idea. I love it. Will be hard to fit in the line of battle, but they can just make Canyon and Lands really close to the both Capital cities and make it 3 k faction for a win. (We still like the underdog system dont we??)

Quote:
Originally Posted by haswar
(7.a)add "catapults" in one of the maps
Euhm.. I like those things but Anet doesnt even like them in GvG. Its rather hard to fit them into an AB battle.

Quote:
Originally Posted by haswar
(7.b)have some path with lava to slow down your movement
Lava might not be the best option. (i quess its just an example) Something like Extended Enchantments waters, like in the Weeping Isle. Or Stone Spores can be nice. (i hate them but still its something new.)

Quote:
Originally Posted by haswar
(7.c)interaction with a Juggernaut or Turtle like in Fort Aspenwood
Those are really slow.. And Juggernauts arent that good but im Luxon any ways XD. Some Units, like in Jade Quarry, can be nice in AB also. Units like Luxon Stormcaller or Longbow/Kurzick Thunders and Far Shots.
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Old Aug 17, 2007, 10:02 PM // 22:02   #24
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I don't want fewer people to play AB, so /not signed.

The system after the change is great, AB-ing has never been as much fun. We all got shafted by this update, for me it's the huge amounts of amber and jade that never added to my titles.

Now that buying jade/amber adds to the title too, donating should count as double, otherwise the price of amber/luxon would quickly go down to what the merchant wants to offer (I know it ain't that great now, but I know alot of new players who make money to buy skills and armor for their pve toons through ab).

Increased title cap? The title is clearly a pve title, as pvp titles cannot be maxed, it's also quicker to attain in pve (especially if you are kurzick). There are skills now balanced to it, and although you say, but remove added affect to these skills, I do not agree, I also do not see this happening with EotN and the Hall of Monuments which has a link to this max title.

A voting system is not the answer, I can see uptight leaders trying to get someone voted out simply because that person isn't doing what the leader wants, but is contributing anyway.

I don't want to be pulled into a battle thats already going on (and probably a losing battle, as thats when people leave), so I don't think the if someone leaves then get soemone from town option is good. Half of the unteamed people in AB towns are afk anyway.

New maps maybe, however you want them filled with things that make AB less pvp then it already is.

btw HA has double fame weekends semi-regulary, the HA-ers are divided by it, some complain about it, but when I see more of my friends in HA then usual I know that deep down they like the added fame, so they can get the next rank quicker.
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Old Aug 17, 2007, 10:10 PM // 22:10   #25
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Donating ALREADY counts double.
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Old Aug 17, 2007, 10:19 PM // 22:19   #26
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Quote:
Originally Posted by MithranArkanere
Donating ALREADY counts double.
I know, probably misused Should, as I am dutch, I thought the english Should can also be used to express something that is already, but that you feel justified that it is this way.

Last edited by Effendi Westland; Aug 17, 2007 at 10:22 PM // 22:22..
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Old Aug 18, 2007, 02:10 AM // 02:10   #27
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Ah, ok. Maybe you meant 'ought'.
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Old Aug 18, 2007, 05:54 AM // 05:54   #28
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Quote:
Originally Posted by Ork Pride
/unsigned:

All AB needs is:
New maps
More reward for the losing team

Nothing else.

i agree with him... they just need a TOTALLY equal map... ppl say eteran keys is equal.. but how dothe luxons get bases capped first, why are luxon shrines closer, cause its a luxon map... and yeah... i wait for like, 10 minutes to finally get in, spend 15 minutes abing, just to lose and get only 300 points.... PATHETIC should be winner gets 2k, loser gets 1k or something
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Old Aug 18, 2007, 07:17 AM // 07:17   #29
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Quote:
Originally Posted by greenreaper3
i agree with him... they just need a TOTALLY equal map... ppl say eteran keys is equal.. but how dothe luxons get bases capped first, why are luxon shrines closer, cause its a luxon map... and yeah... i wait for like, 10 minutes to finally get in, spend 15 minutes abing, just to lose and get only 300 points.... PATHETIC should be winner gets 2k, loser gets 1k or something
Are you a kurzick? Then if you are kurzick you usually have longer waiting times to get in. I assume because there are too many people in Kurzick sides than in Luxon sides. And most of you guys are FFers not ABer, you probably don't know how the capping system works, maybe that's why you don't like the losing reward factions points. You guys can faction farms better than us anyway.

Tottaly equal map? We have saltspray beach already. I am a Luxon and i like the enemy lands Grenz Frontier and Ancestral Lands (mainly coz it is harder and the reward gained increased if you win). Playing in home lands bored the crap out of me now. You need challenge to make the game more interesting.

Quote:
Originally Posted by Effendi Westland
I don't want fewer people to play AB, so /not signed.

The system after the change is great, AB-ing has never been as much fun. We all got shafted by this update, for me it's the huge amounts of amber and jade that never added to my titles.

Increased title cap? The title is clearly a pve title, as pvp titles cannot be maxed, it's also quicker to attain in pve (especially if you are kurzick). There are skills now balanced to it, and although you say, but remove added affect to these skills, I do not agree, I also do not see this happening with EotN and the Hall of Monuments which has a link to this max title.
Sure there are more people ABing now. These people mostly ABing to get their skills unlocked. But we on the PvP side of point for AB thought this change is ridiculously wrecked the current Allegiance rank title.

This rank supposed to be a PvP title On exception on Kurzick sides they have that easy FF quest. If you are Luxons, most people earn their titles from countless of AB. Therefore these titles back then were mean something to us. Like PvP titles.

Why are you worrying about Hall of Monuments now? We post this topic for the purpose to make the current Guildwars Alliance Battle game better rather worrying about Guildwars 2.

Quote:
Originally Posted by MithranArkanere
Things change, get over it.

PvE players do not need more grind. You can still change the faction for other stuff and

AB and PvE ARE different, but alliegance faction is used in PvE only.
That is, AB is under the feet of PvE.
I try to heed your advice to get over it. But we can't because Anet steps all over us (we the luxons hardcore ABer not PvEr). We wish Anet would plan better before they make changes. Look for small voices of gamers such as us before they implement the changes.

I guess these titles cannot be changed... The only cloudiest ideas in my mind is to add "PvP only" titles that people do the "actual" AB to handle this conflict.

We want AB to be part as PvPer to enjoy and PvEr to enjoy as well whetever you are farming for jade, title-seeker(such as us), or skills-seeker.

All we want is our title to mean something again like before... and to gain respect from both the pvp and pve community*sigh*

Last edited by haswar; Aug 18, 2007 at 07:24 AM // 07:24..
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Old Aug 18, 2007, 07:26 AM // 07:26   #30
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Quote:
Originally Posted by greenreaper3
i agree with him... they just need a TOTALLY equal map... ppl say eteran keys is equal.. but how dothe luxons get bases capped first, why are luxon shrines closer, cause its a luxon map... and yeah... i wait for like, 10 minutes to finally get in, spend 15 minutes abing, just to lose and get only 300 points.... PATHETIC should be winner gets 2k, loser gets 1k or something
Who said that ? You still don't have an idea about AB ?
Saltspray Beach is only equal map. Etnaran Keys is Luxon favor, Kaanai Canyon is heavy Luxon favor. Grenz Frontier is the Kurzick version of Etnaran, and Ancestral Lands is the Kurzick version of Kaanai.
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Old Aug 18, 2007, 07:50 AM // 07:50   #31
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Quote:
Originally Posted by Lucifair
(5.)There should be a command like /vote kick <name> or /<no of order of members in party>
/not signed
there are too many forseeable problems with this, for example, how many people is enough to get someone kicked...too few and u may see teams of jerks going in to just kick all the other teams for a good laugh...dont be naive enough to think that there are people who would not do this. However, if u make the number too many...say like 10 or so...u may see teams of leachers and then u wouldnt be able to kick neone...if there was a plan to make such a /kick working then i would definitely support it though

(6.)look for players who are waiting in outpost to get into the next round to fill the leaver’s spot.
/not signed
i dont get with wut u mean by this...im assuming that its as soon as u return from a mmatch and had a leaver someone would join ur party...and if so i wouldnt agree with this because i personally wouldnt want just nebody joining my group
Okay maybe we didn't explain that better. For example, for proposition no.5,
In AB for example 4 members in a team. One of the member is leeching. Then the three members in that particular team only can vote his name after certain duration
Quote:
Originally Posted by Amby_Wolf
maybe ony an option if the player dont move for 5 mins
. This method can be use in PvE mission as well if someone is leeching , 7/8 members need to vote to be able to boot him/her. Then as some other people mentioned this system can be abused if not designed properly. And you are right maybe other people will have similar better ideas than us.


For proposition no6.
For example in GvG, one of your member disconnect in the middle of the game. Then he reconnects back in your guildhall. In the game, the party leader can look for him and re-add him back into the game. For AB we proposed those with "Search" party may able to join. Say if your friends disconnect and he/she is back in the outpost AB waiting area he/she can rejoin back. But then again this won't be fair if other random people joined near the end of game just to get faction. So yeah scrape this for AB i think... so hopefully they put the reconnect option back.
But for GvG or HoH, this may be useful system method to re-add your friends back when the round finish or at the start of the round. Not sure again how we can introduce this system, need more ideas from people.
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Old Aug 18, 2007, 08:41 AM // 08:41   #32
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Yeah, I agree that it took a good while for me to get my ab titles back in the day. After I made the armor I wanted, the title was all there was left. After the extra faction gain, I feel like I got my next title pretty quick comparing to how long it took just to get the first title.

With the addition of the pve skills that are linked to the title, the only way to make them useful was to alter the title the way they did. With ab's taking ~15 minutes a piece at least (unless one side crumbles real quick), it takes a long time to get anywhere in the titles. With the doubled faction, it'd be nice if they altered my progress in the title to reflect the doubled faction I would have. Otherwise, if they want to double the faction for the title, that's fine with me.

I have a big problem with 4 and 5, penalizing people for playing the way they want is not cool. Moochers suck, sure, but adding a penalty like the /kick option is worse. It allows for so much abuse and it'll make people even less willing to playing with pugs. Being shunned from a group is much worse than someone shunning an entire group. No one would want to play together and since you can't bring hench or heroes, no one will be playing ab except for [any], heh. The change they're implementing for RA is already pushing it in my eyes.

I agree that Ab is in a huge need of some diversity, a new map or something would be nice.

Last edited by carbajac; Aug 18, 2007 at 04:46 PM // 16:46..
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Old Aug 18, 2007, 01:46 PM // 13:46   #33
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Default A vote / kick system has been sorely needed since game release.

I agree on all points listed, with a couple of reservations:

(1) Titles are less meaningful after the recent double rewards changes.

I can see both sides of this argument, but agree that if a similar change had been made to HOH rank, that there would be a tremendous uproar.
Perhaps an agreeable solution would be to keep it the way it is now, however make the changes retroactive, so that anyone who earned their titles the hard way will now have a title rank based on the new system for all their faction earned, while this means they will have double the rank they used to, at least it is more fair to those that put in the time before the changes, and also makes their rank more meaningful.
Also, I for one would certainly like to have credit for all the Jade/Amber I bought, back in the day, since I didn't really think the title was all that worthwhile, but enjoyed playing AB. My GF and I used to play AB together all the time, and by the time I started donating rather than just buying jade, she was already rank 2, so it would be nice to get those missing ranks.

(2) Not enough AB ranks, pls add more Anet.

This seems perfectly fine to me, although maybe rather than thinking up more silly title names (Faction Farmer of the Kurz/Luxons maybe?) the top title name could remain, but more ranks added, (exp. Savior of the Kurz/Luxons (16) )

(3) Penalties for those who leave AB early

Absolutely AGREE, however, Anet NEEDS to fix the reconnect feature for this to be totally fair. Anet NEEDS to fix the reconnect feature, *period*
Until then, ppl could be penalized for simply leaving, but not disconnecting, yes, I know, then ppl will just yank their network cable, but believe it or not, not everyone is bright enough to do even this, and many are simply just too lazy (especially if they are too lazy to even finish a simple AB round)
WoW in its battlegrounds system gives you a 15 minute "deserter" status for leaving early, which means you cannot rejoin a queue for BG for 15 minutes, and it actually works quite well, very very few ppl tend to leave a Battle ground early, even if their team is losing very badly.
I submit that there should be a faction penalty as well, maybe 300 or 500 lost. Its not enough to really hurt a hard core AB'er, but its enough to make it not worth leaving just so you can get more faction by reentering another game. I personally would not mind losing 500 faction even on an accidental disconnect, just to prevent the leavers.

(4) Penalties for leechers

Heck, I think there should probably be an automatic kick if you go afk for more than 5 minutes. And yes, there have been times where I have had to get the phone, or the door or something, but why should the rest of the teams be penalized for that? BTW, this is something that WoW does, and on top of kicking you, it gives you deserter status, and for the most part, it works without problems.

(5) A Vote / Kick system when already in a zone.

ABSOLUTELY!! This has been needed since day one, but for pve more than pvp.
I don't know how many times I have been in a party where there was one guy that was either verbally abusive, rude, liked to run off and agro, was a 55 monk pretending to be a healer, .... the list goes on and on. But you are stuck with them, cause there is no way to kick them once you are in a zone.

As for all the people saying "OH NOES, a vote kick system will be abused like crazy!!"

They obviously have not played any games with any sort of reasonable implementation of a vote kick system, since it is *normally* nearly impossible to even get someone voted out for a *legitimate* reason, and in my experience it almost NEVER happens just because someone wants to be funny.
Of course there are idiots that will say, hey I don't like Mace cause he is killing me, or because he said something I didn't like, or whatever, but they rarely even get one vote, let alone enough to kick someone.
On the contrary, I have been in games where a person was REPEATEDLY KILLING THEIR OWN TEAMMATES (thank goodness this is impossible in GW) and yet there would be one person that would think it was funny, and along with the offender, their 2 votes would be enough to keep them from getting kicked. :P
I have seen some incredible offenses brought up for vote, and somehow not get even 51% majority, so I *REALLY* doubt abuse would be an issue.
As long as it was required for at least 8/12 to vote someone out of AB, or 3/4 for just your own team, I'm fairly sure it would not be a problem.
For someone to rig an 8/12 vote it would require them to sync join with another team, and realistically, most griefers are going to have a hard enough time finding 8 ppl to even make up their teams, let alone have the patience to keep trying to sync join. And 8/12 would at least make it so that even if a whole team of leechers joined, and voted to stay, the rest of the team could still kick them.
Oh, and of course the opposing faction could not vote ppl off.
Although, I could see a system where it would take at least 13/24 players in an AB to vote someone out (if they were being *really* abusive) and I honestly could not see this ever realistically being abused, since that would mean you would need to have EVERY single player on one side vote you off, as well as even someone on your own team. I doubt this would happen even if there was someone somehow ruining the game for everyone. Its been my experience that in random public games, its *extremely* difficult to get everyone to vote, even for a very good reason.

(6) Look for players who are waiting in outpost to get into the next round to fill the leaver’s spot.

I think this is a good idea, in principle, and realistically, probably would have very little abuse even with the "get in at the last second, free faction" possibility, but hard to implement, since AB is designed around 4 player teams, so at least 4 players would have to leave for a team to get in I would think. Also, I would not want to wait 10 minutes and then end up only getting to play for 30 seconds, even *if* my team won, and I got "free faction"

(7) More maps, and more interactive elements in the maps.


I think this is a great idea! Just as long as the interactive elements do not become gimmicky. For example, the dragon in Salt Spray is just fine, but Catapults aimed at a res shrine would be a big problem.
I think more interesting environments would be nice as well. I am all about the game mechanics, and having everything work well, but the AB maps as is, are kind of lack luster, almost an empty field with some shrines in it, putting some buildings and such in, as long as well balanced, could add a more believable feel to the game, and if they can be used tactically, would add interest to the environment as well.

I'm glad that someone is putting these topics forward for discussion, and hope that Anet takes this thread seriously.
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Old Aug 18, 2007, 02:09 PM // 14:09   #34
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Quote:
Originally Posted by haswar
This rank supposed to be a PvP title
That ought to be: In my opinion this rank is supposed to be a PvP title.

Let's look at the real pvp titles:

Gladiator
Hero
Champion

All three are not maxable. Kurzick/Luxon title is. No way to add to this title through playing pve, there are quests that can add to the Kurzick/luxon title (not just the ff-quest, but many one-time quests). So your opinion is that is ought to be a pvp title. In reality it clearly isn't.

Quote:
Originally Posted by haswar
Why are you worrying about Hall of Monuments now? We post this topic for the purpose to make the current Guildwars Alliance Battle game better rather worrying about Guildwars 2.
Hall of Monuments is in GW:EN, coming out in two weeks. I'd say that gives me reason to worry about the hall of monuments.
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Old Aug 18, 2007, 04:34 PM // 16:34   #35
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Default I guess there are no PVP titles then

Apparently, according to you, pvp titles cannot be maxed. If this is the case, there are no pvp titles at all then.

Right off the Guild Wars official website: ( http://www.guildwars.com/support/gameupdates/ )

Quote:
The following maximum level title tracks count toward achieving Favor of the Gods: Survivor, Defender of Ascalon, Legendary Cartographer, Legendary Guardian, Legendary Skill Hunter, Legendary Vanquisher, Sunspear, Lightbringer, Kurzick, Luxon, Lucky, Unlucky, Gamer, Drunkard, Treasure Hunter, Wisdom, Sweet Tooth, Hero, Gladiator, Champion, and Commander.
Regardless of how you may feel about the Friend title track, the fact remains that you can advance it through one of the forms of pvp in Guildwars, therefore it can be used to some degree as a gauge of player experience in that form of pvp, and that is precisely what most players use that title to represent, so whether you think it was designed as a pve title or even *if* Anet were to announce that it is intended as a pve title is irrelevant.
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Old Aug 18, 2007, 11:02 PM // 23:02   #36
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Quote:
Originally Posted by Effendi Westland
That ought to be: In my opinion this rank is supposed to be a PvP title.

Let's look at the real pvp titles:

Gladiator
Hero
Champion

All three are not maxable. Kurzick/Luxon title is. No way to add to this title through playing pve, there are quests that can add to the Kurzick/luxon title (not just the ff-quest, but many one-time quests). So your opinion is that is ought to be a pvp title. In reality it clearly isn't.




Hall of Monuments is in GW:EN, coming out in two weeks. I'd say that gives me reason to worry about the hall of monuments.
Last time I looked PvP titles where titles that were acct based not char based. Everything to do with PvE is char based.


Quote:
Originally Posted by MithranArkanere
Things change, get over it.

PvE players do not need more grind. You can still change the faction for other stuff and

AB and PvE ARE different, but alliegance faction is used in PvE only.
That is, AB is under the feet of PvE.

Get used to that, and focus in balthazar faction.
Well then you put it in to your guild it is not for PvE it is to raise your guilds rep. Even in your so called real PvP titles you would know a guild tag that AB's a lot.

And to the people who don't want less people abing, if there was new maps that would pull a lot of people back into it.
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Old Aug 18, 2007, 11:55 PM // 23:55   #37
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/Not Signed

To the OP and his supporters,

A friend of mine as a brilliant young man for a son. When about 7 or so, he was at the Renaissance Festival and wearing a Robin Hood costume. He met another little boy wearing a Robin Hood costume and said, “I am Robbin Hood.” The other little boy responded with, “I am Robin Hood.” And my friend’s son, without batting an eye or pause of any sort, said, “Great! Lets go get the sheriff.” He had no problems sharing the fantasy of being the hero. He had no ego to disappoint by including others.

I was not aware of the bonus in spending points to getting title. I am so familiar with the snobbery and braggadocio of PvP that I only endure RA when I want to open skills. This is not to say there are not some decent people there, but I have observed too many of the others. (Nor is it to indicate there are not immaturity problems in PvE.)

At this point in the games there are 10 character classes. One may reasonably expect a fair portion of the gamers who really want to play the game to purchase sufficient accounts or slots so they may play all 10 classes. I myself have 14 character slots on my oldest account. (One for Pre, one for PvP skill opening, 2 for mules, and 10 for playing each class.)

The game is in its last phase. Soon there will be a new engine where the characters we have made will make no difference and will not be able to continue. In the short time we have left it is in the interest of a great many players to obtain as much as they can for the Hall of Monuments. For those who are playing the game, all 10 character classes, the cost of maxing many titles in game gold (huge amounts of time farming) and in time for points (Balthazar, Alliance, Sunspear, and Lightbringer) is outrageous – and in most cases always was.

The point requirements for scoring appear to have been made under the impression that a person would have only one character and would only ever seek 2-3 titles, minimal armor, and maybe one nice item for that character in the 6 month period between releases. That has been utter balderdash. All titles and all rewards are serious grind fests for no reason. As antagonistic as I have been toward many GW decisions and failures, I have been and remain a fan who has purchased every game and expansion available – except for PvP.

I would suspect that the gracious gesture of increasing rewards was to try and lure more of us into PvP. When they eliminate the Griefing (all rewards for discoing from a match are nullified and the player replaced with AI Hench of same class and designed for that match/mission) then that will increase my interest in play. When they eliminate those who leach or free ride on the rest for benefits in the manner I suggested in another thread then that will increase my interest. When the rewards are significant enough that I can play all of the game and expect to attain the provided goals (titles, cute little emotes, etc.) on all fronts that will increase my interest. I am quite happy with the period before start at the beginning of matches, which allows time for all persons to arrive before their team is dead or on the way to defeat.

Something else that would increase my interest is if PvP points could be spent to obtain things of value in PvE. That would increase a lot of interest. If through PvP Faction points one could mod or purchase a PvE weapon and skin of the colors one chooses then I would have more reason to PvP. As it is, titles I have no reasonable chance of attaining because of time constraints are an insufficient reason to PvP in any way or form. It does not enhance my enjoyment of play by granting me the image (skins) I want to play with. It only takes away from what little time I have to work on 10 PvE characters, which is playing the full PvE game. I cannot obtain rewards from it for other titles, of which there are so many that getting them for my characters is no plausible in this lifetime. And the rewards it does offer have always been too slow in the coming.

In my opinion, those who have spent 5 to 10 thousand hours PvPing for so little return should have spoken up 2 years ago in order to get a better reward rate, for themselves and their PvE brethren. Because it has always been more important to be snobbish instead of share in game achievement and the enjoyment of all they have opposed any such idea. They have not known how to play Robin Hood.
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Old Aug 19, 2007, 01:10 AM // 01:10   #38
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1) The Kurzick/Luxon title track is intertwined with PvE through the skills.

2) AB needs a shakeup that brings it more exposure and more challenge.

3) The ways of gaining Kurzick/Luxon faction are not just based in PvP type play, as the priest at the res shrines give you the blessing that gives you faction for every monster killed. This makes it NOT exclusively PvP titles, for any concerned about such things.

That being said, I am not jumping into the arguement beyond this point. I just wanted to make it clear that this particular title actually spans across both areas of gameplay.
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Old Aug 19, 2007, 01:32 AM // 01:32   #39
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"(5.)There should be a command like /vote kick <name> or /<no of order of members in party>"

After so many leechers today me and my friends would kill to have that, I say try it and see if people can use it wisely but require the full team to do it not just majority. Hell might as well have a /leech command that if your afk for 5+ minutes for that.

But to be honest only thing I want to change about AB is the NPCs.

They are stupid, if you nuke or barrage from out of their range they will not move or kite or attack you in any sort, just take it and die leaving certain professions great at solocapping.
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Old Aug 19, 2007, 07:59 AM // 07:59   #40
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Quote:
Originally Posted by Ambuler
Last time I looked PvP titles where titles that were acct based not char based. Everything to do with PvE is char based.
Lucky/unlucky title track mean anything to you?

Quote:
Originally Posted by Ambuler
Well then you put it in to your guild it is not for PvE it is to raise your guilds rep. Even in your so called real PvP titles you would know a guild tag that AB's a lot.
I notice it when a guild fails at pvp in AB (lol @ guild- duo bonding, toucher teams, earth eles teams) and I notice high-ranked GvG guild tags, regular HA guild tags. But no guild has made itself noted to me by just doing AB, unless they fail badly at it.

Quote:
Originally Posted by Ambuler
And to the people who don't want less people abing, if there was new maps that would pull a lot of people back into it.
So first make less people attracted to AB by removing half the reward for their title track and then new maps will save it? I think not.

Quote:
Originally Posted by MACE
Apparently, according to you, pvp titles cannot be maxed. If this is the case, there are no pvp titles at all then..... Wiki quote saying Hero/Gladiator/Champion contributes to favor.
I think alot of pvp-players lol'd at that update note. You do realise it will take 4-5 years to max any of those titles? These titles are maxable in theory only.
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